Doom Xbox Live Arcade Cheats
The original classic network game, Doom comes to Xbox Live Arcade. With enhanced High Defnition Graphics, 5.1 Surround Sound, and 4 player co-op and deathmatch gameplay both on splitscreen and Xbox Live. Doom for Xbox Live Arcade is a remastered version of the original 1993 game Doom. It was released on September 27, 2006 for the Xbox Live Arcade on the Xbox 360. The player takes control of an unnamed marine who must battle his way through Demons and monsters to escape hell. Doom Arcade received mostly positive reviews as some websites found the controls made the game easier to play. Doom (Xbox 360) Cheats. Doom cheats, Tips, and Codes for Xbox 360. Get 50 kills on Xbox Live. SCOUT (5) - Find a secret area of a map. Available on Xbox Live Arcade!
Despite being one of the pioneers of the genre, Doom has little or nothing to do with what we're used to seeing today. The games first person shooter has evolved greatly over the years and at first glance may seem extremely simple title because of its limited gameplay. We can only move, sprinting, look sideways, change weapons and shoot. Therefore, we can not point up or down and also have the option to jump. So, for example, to target foes in high places will suffice to have the gun pointed to his direction. Currently, this system can be targeted very strange, but just because of its simplicity it take to get used to it. But where Doom shows his true weapon is with great level design. Forget corridors where sticking straight forward shot and waiting for some kind of script to jump in this game every level is a maze filled with enemies who do not hesitate to round to catch them unawares as have the opportunity.
Doom Xbox 360 Arcade Cheats
The exploration and memorization will be essential. The scenarios are filled with secret areas, corners and shortcuts, and its design will force us to be vigilant at all times to guide us. Moreover, these switches will be amended as we go to press or sites accessed, something that will give more than one rodeo. Nor can we forget the keys. We find three colors (red, blue and yellow) and will be key to open certain doors and power forward. Another feature of the gameplay that has been lost today is their health system. Here not recover life when no damage. We will have a health meter will decrease with each hit to suffer. To recover we have to find many kits all over the stage and depending on their size will cure us more or less. In addition to these kits, we can find armor that we fill a secondary meter will go down well when we suffer damage, but dampen the amount of life lost. This system gets rather give some strategy to the game and take advantage of its level design, and that often leave without picking up kits and memorize their location to do it later as it suits us.
As for the enemies that we will, given the time that created the title, do not expect complex routines in their behaviors or Artificial Intelligence remove their hats. Here the only strategy they know is coming at us head-attacking with everything they have, but this does not mean either that it will be a walk, because they are usually quite hard and normally attack us in great numbers. We will have five levels of difficulty to choose the most suited to our level of skill.
To kill these hellish hordes will need a good arsenal of weapons and in this case is no exception. At our disposal we have a gun, iron knuckles, a shotgun, a machine gun, rocket launcher, plasma rifle, chainsaw mythical and powerful BFG 9000. Something to note is that we take them all at once (although there are some that are replaced by more powerful weapons equivalent), so we are not limited to only two or three guns. Know when to use each one will be key to our progress, something that clashes a bit with the system that we have to change from one to another. This time we'll have to scroll through one by one until you reach the desire, without being able to directly choose who we want, something that limits us enough time to adapt to situations that confront us by forcing us to lose several seconds for be vital looking for the gun you want. Another feature of the time we find in Doom, is the existence of power-objects, which for a limited period of time will give us several advantages, such as viewing in dark areas or the possibility of walking on acid without harm us. They are often quite hidden, so we ask ourselves enough to explore them and enjoy their benefits.
Note that this version is based on The Ultimate Doom, the extended version of the original PC game that included a fourth chapter with nine bonus levels. The title itself is not particularly long, so that we can complete it in about 6 or 7 hours, depending on our skill level and our sense of direction. To extend the life we have several multiplayer modes, both cooperative and competitive. The options are pretty limited, but we must acknowledge the possibility of playing split screen with up to four friends, which is especially fun in the cooperative mode, where friendly fire is present and each one can explore the levels to your liking. Where does water everywhere in this area is in a disastrous online, where the lag and slowdowns are the order of the day, turning this way and avoid something unplayable.
In 1993, when it was released originally for PC, automatically became a reference chart and forced more than one to update their equipment so that it can play. Complex scenarios, defined characters, a quality never before seen animations, etc. However, after almost 20 years, Doom has aged pretty badly in this area, with huge pixels constantly assaulting our television, animation definitely are not what they were and graphics that ultimately, are heirs of his time, becoming and in paragraph hardest hit by the passing of the years of the whole.
As for the conversion is done, we realize that is quite lacking in options. Although it has support for displaying the game in high definition, the filter used is not as effective as it should. Neither have been adapted for widescreen graphics and we can only enlarge or diminish the image, something we do not recommend playing too, because if we enlarge the pixels will become much more noticeable. Another option that is missing is the ability to configure the controls to our liking, and that has not been included. At least the sound has gone off better. Let no one expect epic and orchestral compositions. Here we have are MIDI melodies that still work just as well as past and a series of environmental sounds, grunts and screams are in tune with what we see.
Doom is a pretty cheap price a good trip back in time to the nostalgic appeal to all who yearn for a time there was no automatic health regeneration and where the exploration of the levels was a key part of the gameplay. This is a new opportunity to revive a classic and many of the games of today owe their existence. A work that marked a before and after in this industry. However, the poor conversion is done, how badly it has aged in some respects and the disastrous online which boasts, will make the other players will think twice before taking it.
From DoomWiki.org
The Ultimate Doom, named simply Doom on the service, was released as a download for the Xbox 360 on the Xbox Live Arcade service on September 27, 2006 for 800 Microsoft Points, ultimately getting its price halved to 400 points ($5 US). A one-level trial version was also available. However, in September 2010 the game was delisted from the service catalogue, following the acquisition of id Software by ZeniMax Media and the accompanying transfer of publishing rights from Activision to Bethesda Softworks. On January 18, 2012, it was relisted, published this time by Bethesda.
The port was developed by Nerve Software and Vicarious Visions.
A matching port of Doom II was released on May 26, 2010. This port includes a new episode, No Rest for the Living. The Doom II port and new episode were also developed by Nerve Software. The Doom II port is priced at 800 Microsoft points.
In 2012 the Xbox 360 Doom games were repackaged and distributed inside the Doom 3: BFG Edition disc and Steam release, expanding their availability to PC and Sony PlayStation 3. This was shortly followed by the PlayStation Network release of Doom Classic Complete, again bundled with the same engine.
These games became additionally available on the Xbox One console in 2016, both directly and through the Xbox 360 version of BFG Edition, through the console's backward compatibility program. Both Doom and Doom II were offered as part of the pre-order bonus for the 2016Doom Digital Deluxe package on that platform.[1]
- 1Doom
- 1.1Differences between the Xbox 360 and PC versions
- 2Doom II
- 2.1Differences between the Xbox 360 and PC versions
Doom[edit]
Differences between the Xbox 360 and PC versions[edit]
The game is an accurate port of the PC version, but features several differences.
New features[edit]
- High definition video mode (1080i) support.
- Online multiplayer with a lobby function.
- Splitscreen multiplayer.
- 5.1 surround sound.
- Leaderboards.
- Achievements.
Changes[edit]
- The controller buttons cannot be rebound.
- Exit switches and portals are deactivated in deathmatch games.
- Deathmatches are always played using altdeath rules; the classic deathmatch mode is unavailable.
- In cooperative games a key picked up by one of the players is added to the inventory of all the other players as well.
- No cheat codes.
- The ability to freely scroll the automap is disabled (i.e. the automap is always in follow mode).
- The gamma setting can not be altered.
- The menu is different.
- The button to return to the level's start after dying is fire instead of use.
- Music is four beats slower, stored as MIDI files and played using GUS patches.
Bugs[edit]
- Various monsters are not in fast mode on the Nightmare skill level.
- Games saved on 12 PM are shown to be saved on 12 AM.
- Some drum instruments are not correct, for example in E1M9 some drum sounds are replaced by whistles and agogos.
- Lighting has an issue which causes pitch dark rooms to look brighter than intended.
Achievements[edit]
Doom has 12 achievements, totaling 200 Gamerscore.
Achievement | Description | GamerScore |
---|---|---|
Hoarder | Find all items in a level. | 5 |
Clean Slate | Kill all monsters on a level with a difficulty of 'Hurt Me Plenty' or higher. | 5 |
Scout | Find any secret area within a level. | 5 |
Nightmare | Complete any level on Nightmare! | 10 |
Neophyte | Complete any level. | 20 |
Episode One | Complete Episode One on 'Hurt Me Plenty' or higher. | 25 |
Episode Two | Complete Episode Two on 'Hurt Me Plenty' or higher. | 25 |
Episode Three | Complete Episode Three on 'Hurt Me Plenty' or higher. | 25 |
Episode Four | Complete Episode Four on 'Hurt Me Plenty' or higher. | 25 |
Rampage | Complete all episodes on 'Ultra-Violence' or higher. | 35 |
Rookie | Acquire 50 kills on Xbox Live. | 10 |
Destroyer | Acquire 100 kills on Xbox Live. | 10 |
Doom II[edit]
Differences between the Xbox 360 and PC versions[edit]
The game is an accurate port of the PC version, but features several differences.
New features[edit]
- High definition video mode (1080i) support.
- Online multiplayer with a lobby function.
- Splitscreen multiplayer.
- 5.1 surround sound.
- Leaderboards.
- Achievements.
- A new episode, No Rest for the Living.
Changes[edit]
- The controller buttons cannot be rebound. Weapons are grouped by ammo they use, on the directional pad.
- Exit switches and portals are deactivated in deathmatch games.
- In cooperative games a key picked up by one of the players is added to the inventory of all the other players as well.
- No cheat codes.
- The ability to freely scroll the automap is disabled (i.e. the automap is always in follow mode).
- The gamma setting can not be altered.
- The menu is different.
- The button to return to the level's start after dying is fire instead of use.
- Music is four beats slower, stored as MIDI files and played using GUS patches.
- The medikit, stimpack and berserk item sprites have been changed to have a pill on the front, instead of a red cross; in compliance with Red Cross wishes that this symbol not be used without authorization.
- If you leave a game, the title demo plays the last game you played over and over.
Bugs[edit]
- Sprite flickering can be seen randomly.
- All sounds are played as if their sample rate was 11025 Hz, making the few 22050 Hz sounds (such as DSDBLOAD) slowed down.
- The volume of sounds is not affected by distance.
Achievements[edit]
Doom II has 12 achievements, totaling 200 Gamerscore, most of which are earned in similar ways as the Doom port's achievements. Most Doom II achievements are named after lines in the Doom comic.
Achievement | Description | GamerScore |
---|---|---|
Just Getting Started | Complete any level in single player. | 10 |
Rip and Tear | Complete any level on Nightmare! in single player. | 20 |
Superior Firepower | Complete all levels on Ultra-Violence or higher in single player. | 25 |
An Important Looking Door | Find a secret area of a level in single player. | 10 |
From Earth To Hell | Complete all levels in Doom II: Hell on Earth in single player. | 25 |
And Back Again | Complete all levels in Doom II: No Rest for the Living in single player. | 25 |
Burning Out of Control | Complete any level with 100% kills, items, and secrets in single player. | 15 |
Destroyer | Get 100 frags in deathmatch on Xbox Live. | 20 |
The Great Communicator | Get 20 kills using the chainsaw in a single level in single player. | 10 |
A Man and a Half | Get 20 kills using the berserk powerup in a single level in single player. | 10 |
You Have Huge Guts | Kill a cyberdemon using your fist in single player. | 20 |
A Really Big Gun | Find a BFG9000 in single player. | 10 |
Gallery[edit]
Description of Doom II in the XBLA frontend for the game.
Episode select menu.
Opening venue of No Rest for the Living.
Intermission screen.
Unlock screen in the demo version of the game.
Description of No Rest for the Living in the XBLA frontend.
Demonstration of split-screen multiplayer support.
Achievements screen.
Trivia[edit]
- The Doom II Live Arcade port was accidentally released on the Japanese Live Arcade marketplace prior to the intended release. (Related Doomworld forums thread)
- The Doom II port's IWAD includes the Xbox bonus level, Betray. However, it is inaccessible.
- The 190 GUS patches included in the diskfiles are the original GUS411 patches. It even includes one unused patch, BLANK.PAT.
External links[edit]
References[edit]
- ↑Microsoft. 'Available games.'xbox.com. Retrieved 12 May 2016.
Doom 2016 Xbox One Cheats
Source code genealogy | ||
---|---|---|
Based on Doom for Xbox | Doom and Doom II for Xbox 360 | Base for Doom Classic |